Why video gaming should be considered a sport

A lot of conversations and gatherings have reached the echoes of the debate on whether some video games – eSports, which are those that have gained more media and competitive relevance – can be considered a sporting activity. It is difficult to fit if they are compared exclusively with the traditional sport, but here it is important to be precise with the meaning of the word sport, as well as with its defining characteristics. If you want to experience video games like real life sports you should have good gaming PC with good gaming setup like CPU cooler with radiator fans, Graphics card, processor, RAM.

There are some issues that (maybe) change your vision about eSports.
It is estimated that there are more than 385 million fans of eSports competitions around the world, even filling large stadiums to follow live the competitions of the great masters of the game. In many countries, in fact, there is a thematic channel dedicated exclusively to this area. The social and media dimension acquired by these video games reaches many times traditional sports.

Sport, by definition, must meet the following requirements: present physical activity -much or little-, have rules and competition, be regulated and institutionalized and possess a playful and/or show sense. When thinking about the most classic sports activities (football, basketball, tennis?), It is immediately apparent that they all meet the above requirements, but they are not the only ones.

Chess, darts, billiards, aeromodelling, 3D shooting, sports pigeons, bowling, petanque or pigeon racing are just some examples of sports already recognized by the Sports Council, the regulator of the sport. sports activity in.

What is physical activity really? The World Health Organization defines it as “any bodily movement produced by the skeletal muscles that require an expenditure of energy”. The skeletal muscles, in an informative clarification, are those that cover the skeleton and allow us to perform large or small movements. That is, if any segment of the body moves and supposes an expenditure of energy greater than rest, however small, we can talk about physical activity. A fact: the motive action of eSports, even sedentary ones, requires the direct involvement of more than 60 skeletal muscles.

There are professional gamers, and their success is largely based on their intellectual skills, but also physical, in addition to repetition training. The reaction speed, the gestural speed, the oculus -manual coordination, the fine motor or the digital agility, never better said- are some physical capacities that an elite eSports player takes to the highest level. In short, they are motor skills and tangible and real motor learning. It is not the mission of this article to praise eSports over traditional sports, nor to ensure that they have come to replace it. The intention is to locate and classify them within the diverse and wide range that includes the sports world. The human being has the imperative need of a motor, fine and thick, and the more varied the motor experiences, the better.

Enjoying the advantages of playing a complex video game should not replace the demand for more global and functional movements and motor actions, but neither should it be considered a negative act in itself. In conclusion, the answer is yes esports are definitely comparable to real sports.

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